By Diandra Kathyusha Herli, Janne Denesse Ramos Nedamo and Prashik Sanjaykumar Chavan.
A board game created for the module Play in Context: Personal in 2025.
"Kidung Rangda is a board game that makes players strategize a sequence of sacrificial actions to gain control of the game board– all while constantly increasing the difficulty to invoke a sense of desperation and competitiveness."
Students' comment:
The module was all about designing a game that has deep ties to our cultures. For this particular project, we decided to cover our shared cultural superstitions and our shared interest for dark magic in Asia.
At first, we were lost in direction as we focused on the 'evil' aspect of dark magic and had difficulties designing a horror experience, but halfway through we realized we were completely ignoring the 'cultural' part of the exercise. After a bit of research, we rediscovered our roots and figured that black magic in Asian context is not about evil, but about misunderstood healing and worship.
Despite the tight deadline caused by us losing sight, we managed to pull through with a board game that we are extremely proud of. We managed to pull off design, balancing, and production of the physical pieces in a span of a week. But before we could do that, we suffered through failure nd learning for 3 weeks in order to be able to do everything in a few days.
((just as a side note, we have a super fancy video so please check it out!!))