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Temitope S. Falade

I'm a Game Developer focused on gameplay programming and technical design, with a solid hands-on experience working mainly in Unreal Engine 5 across both Blueprints and C++.

I specialize in designing and building scalable, flexible gameplay systems, including AI behaviors, rhythm mechanics, procedural and physical animation, combat, health, save/load, pathfinding, and narrative, with clean, maintainable architecture.

I've shipped work solo and in small cross-discipline teams, and adapt quickly to new tools and workflows. Currently open to new opportunities in gameplay programming.

Portfolio itch.io LinkedIn