Dagmar Blommaert is a narrative designer & game writer. After her successful debut with Marie's Room in 2018, she co-founded the studio Like Charlie. She will provide a hands-on workshop into interactive storytelling and dialogue where you will take your first steps in learning how to predict, account for, respond to and integrate the actions of the player. They released their second game Ghost on the Shore in 2022, and are currently working on All I Ever Wanted. Dagmar wrote for games like Nanotale and Gloomy Eyes, and is currently working with Tovenaar Games on Battle Sage. She coaches filmmakers, writers and game devs in writing for games and in narrative design, and teaches at LUCA School of Arts and RITCS.