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Course Curriculum

The Thesis

The core outcomes of REPLAY are the students' final projects which they develop for their thesis:

  • One individual or collective project – “vertical slice” – consisting of a playable demonstration that is highly-representative of an envisioned final-product and suitable for dissemination and promotion.
  • A written report;

The project included in the thesis can be on the medium the student decides and with the field of application the student decides. Games demonstrated in the final project can be digital, analog, mixed-media, VR, play in public spaces, and more, and can be meant for commercial distribution, deployment at events, festivals, installations, or particular local contexts, or serious/applied games for use in institutional, cultural or social contexts.

Complementarily, the student is required to produce a theoretical and critically grounded report / project dossier that frames and reflects upon that same project. The report is developed individually.